Have a build that useful against something other than a target dummies. You aren't used to ESO content pushing back. You've been bashing a target dummy that doesn't even defend itself let alone move. Even the DLC dungeons don't challenge you (provided you get in a good group). You've been face-rolling ESO content for probably over a year now. If the arena did *not* challenge you under such circumstances, then it would be a poor design. It's because you don't know the mechanics and thus lack a strategy to defeat them. But it's not the difficulty of these challenges that's killing you. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. Difficulty is not the primary obstacle you will face. The best ESO players are not supposed to use them (and get rewarded with a higher score). These are incredibly powerful, are available every single round of every single stage, and can carry decent players through the challenges vMA throws. Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. This, quite frankly, is a step not everyone is comfortable taking. It fights back and humbles everyone who tries it, forcing them to alter their approach. Unlike most of the content in ESO, vMA doesn’t just rollover and die when confronted by experienced players. I understand vMA has a reputation of being elitist, but I believe that is a false impression. I heard Maelstrom is for players who mix-max, have max CPs with end-game gear, and beyond the capability of average players If you watch a Youtube clear by one of the top players with a 550K score and try to replicate their strategy, you are going to be in trouble because they have a build you can’t match and their strategies are dependent on memorizing spawn locations and burning down primary threats. Back then, everyone had the same builds (magicka players wore Martial Knowledge + Willpower for PvE, Kagrenac’s Hope + Willpower for PvP). One of the big differences between November 2015 and now is that veteran players will have very different builds and capabilities than newer players. This guide is meant for people trying to clear vMA for the first time. When Maelstrom first came out, there were no target dummies, 20K DPS was considered very good, and every class (except Dragonknights) had more potent skills to deal with its challenges. I wrote my original guide two years ago and the game changed so much that it’s probably easier to start a new one rather than update the entire old one.
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